Effective+Classroom+Management

== =Purpose=
 * The purpose of this wiki is to serve as a course exercise in wiki development. It is not intended for the general public. However, I hope that this wiki will be helpful to my classmates and to future teachers.**

=Description of What We Will Be Creating=
 * Effective classroom management in the elementary grades is an important part of teaching. This wiki will share tips and best practices for helping teachers provide effective instruction through solid classroom management practices.**

=Directions=
 * We will organize our classroom management strategies in two categories: Primary (K-2) Strategies and Intermediate (3-5) strategies. You can add a new category or contribute to an existing category. Below, I have listed two major categories to get us started. Each category has two elements. You will also see a couple of suggested strategies to get us started.

You may make contributions that will help teachers manage a child's behavior, or you may wish to contribute teacher organization and teaching tips to help with classroom management.

If you choose to provide tips from published sources, please be sure to include a citation so that we can give the authors credit for their work.**

=Categories=

Behavioral Strategies

 * 1. "Use Your Words**"
 * When young children become frustrated (with their peers or in struggling with their classwork) they may "shut down" and quit or exhibit aggressive or acting out behavior. Effective teachers recognize that these behaviors are caused by an underlying reason. An effective strategy to deal with this behavior is what I call "Use Your Words." That is, the teacher can take the child to a safe environment (a quiet spot) and calm the student enough to have the child explain his frustration. They key phrase that has worked for me is when I tell the child, "Use your words and tell me how you feel." Depending on the child's response, the teacher can follow up with appropriate actions.**

I love the idea of using games to get students to behavior! It lets the know that showing good behavior can be fun! One example is the quiet came, we all know how to play that one and so will many of our students. I also found and idea for a Simon Says game to get student quiet as this web site []. These game are great because they teach student how to behave before they misbehave! (cyoungedm510)
 * 2.) Good Behavior Games **

3.) Start off the Right way. It is a very true statement that you can "lighten up but not tighten up." Begin with a very strict and regimented attitude and curriculum and then you can lighten up if you so desire. The students will be very difficult if you try it the other way around. (crider)

4.) Bahavior Chart Some teacher use stop lights other use clothes pins or letter grade. I saw this idea in a classroom and simply loved it. //1. //**//Fish in calm water //**//: Excellent job with behavior. Swimming peacefully!!! // //2.  //**//Verbal Warning:  //**//Fish stays in calm water, but teacher has discussed negative behavior with the student and how to make positive choices. // //3. **Sting Ray: **Fish is entering waters to be concerned about. Time out in our // // classroom. Parent notified with blue note sent home in the homework folder that // // will need to be signed by parent and returned the next school day. // //4. //**//Eel: //**//Caution!! Fish is swimming in dangerous waters and needs to make ////better choices very soon. Time out in another classroom. Parent notified by //// phone **__and / or__** yellow note in homework folder that will need to be signed by // // parent and returned the next school day. (Teacher’s discretion,) // //5. **<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">Shark: **//<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%; mso-bidi-font-size: 11.0pt;">//Fish meets the shark!!! Child sent to the principal and the parent will be notified by phone **__and / or__** a red note that a parent / teacher conference must be scheduled.// **vlong**

this strategy wo teach Kindergarteners Phonemic Awareness: <span style="color: black; font-family: 'Arial','sans-serif'; font-size: 8pt; line-height: 200%; mso-fareast-font-family: 'Times New Roman'; msofareastfontfamily: 'Times New Roman';"> <span style="color: black; font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 200%; mso-fareast-font-family: 'Times New Roman';">This is a game. Here is how it works. <span style="color: black; font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 200%; mso-ansi-language: EN; mso-fareast-font-family: 'Times New Roman';">Before introducing the game, select one letter sound you want your students to work with. For example, use the sound /n/. When you call a child to line up, replace the first sound of his name with /n/. Let me give an example. “ It is time to go to PE. Listen for me to call your name, and then you may line up. Listen closely. I am going to change the first sound of your name! Today I am going to use the sound /n/. Listen for your name. Neah. Nilary. Nathan. Narla. Now it is your turn. Let’s all call Victoria to line up. Ready?” Give the students a chance to call out the answer together. Praise them for a correct response. “ Very good, let’s keep going.” Allow the class to finish calling out the names. Repeat this activity every day with different letter sounds. As the students progress, use blends and digraphs such as /ch/, /sh/, and /th/. Make observations as the students play the game. For students who struggle, give them help and make a note to assist them later during individual or small group instruction. vlong
 * 1) I found a great PDF on Instructional & Classroom Management strategies at [|www.lsi.fsu.edu/Uploads/1/docs/CTSessionE-AtAGlance.pdf] -vlong
 * 2) I know we have a great deal to do in a short time. So this strategy is meant to use any down time as instructional time.I'll give an example of using

3. I like the Sketch to Stretch strategy. After lecturing or reading material, the student then creates a drawing of the content (not based on how well you draw). It helps to analyze and reinforce the material. crider

Behavioral Strategies
Take a look at this 1 minute movie for a great idea about "claiming your space." "http://www.youtube.com/watch?v=fOcyW1Vn56o" BE SURE TO CLICK THE <BACK> BUTTON ON YOUR BROWSER TO RETURN TO THIS PAGE**
 * 1. "Claim Your Space"

I had a speaker talk that once talked about how hard it was to get her students to change form one subject to the next. That it would take a long time and during that time is when most of her behavior problems occurred! So, she came up with a game of having the student race against her clock to get there books put up and the next subject books out! I believe she game them 60 second to do this but, I not sure! She said that the student really enjoyed seeing if they could be her clock and the behavior problems almost eliminated during those transition times! (cyoungedm510)
 * 2.) Time Game **

3. Hands on activity: for instance, making paper when talking about history/inventions. I had a group of 8th graders do this and it was very successful. Instructions for making paper can be googled. crider

4.) When tutoring a group of nine-year-olds in English, I separated the students into two groups, which then competed with each other on a spelling bee of sorts. As this usually leads to a raucous presentation of student enthusiasm, I had the students go up to the board and spell out the words with blocks and construction paper letters, as it was quieter and also more efficient. (crubenstein)

1.) Active Learning I have seen a lot of classroom where the teacher are very hands on. They love to be doing different activities and having the students participate in them. Most teacher fell the if their students are actively engaged in the lesson then they will comprehend it more easily than if they just stood in front of the class and lectured. (cyoungedm510)

2.) As I mentioned on my wiki, group activities that allow students to scaffold each others' progress are instrumental in promoting an equally apt scholar and member of society. Ormrod's //Human Learning// (as you yourself well know!) includes a number of strategies to promote this type of strategy. One that I felt particularly useful is the assignment of roles of responsibility to students, then rotating these roles based on performance. Even if one of the students does not proceed as quickly as the others, the others in the group (who will want to succeed together, not just individually) will do their best to help the struggling student become accommodated. (crubenstein)